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Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE
Unite 2016 - A Step by Step Guide to Making a Scene That Looks Like The Adam Demo
Unite 2016 - The Quest to do Nothing: Automating Tools Development
Unite Europe 2016 Highlights
Unite 2016 - Let's Talk (Content) Optimization
Unite Austin 2017 - The AAA Graphics of Spellsouls: The Journey to 60FPS on Mobile
Unite 2016 - How to Realize the Benefits of Test Driven Development
Unite 2016 - Multiplatform 3D Art Development for Indies
Unite 2016 - How to Build a Game Development Studio with Unity
Unite 2016 - Creative Prototyping in Unity
Optimizing your game post-launch | Triangle Studios - Unite Copenhagen
Unite 2016 - Unity Roadmap Session